define([
	"dojo/_base/declare", // declare
	"dojo/on",
	"dojo/window" // winUtils.scrollIntoView
], function(declare, on, winUtils){

	// module:
	//		dijit/form/_ListBase

	return declare("dijit.form._ListBase", null, {
		// summary:
		//		Focus-less menu to handle UI events consistently.
		//		Abstract methods that must be defined externally:
		//
		//		- onSelect: item is active (mousedown but not yet mouseup, or keyboard arrow selected but no Enter)
		//		- onDeselect:  cancels onSelect
		// tags:
		//		private

		// selected: DOMNode
		//		currently selected node
		selected: null,

		_listConnect: function(/*String|Function*/ eventType, /*String*/ callbackFuncName){
			// summary:
			//		Connects 'containerNode' to specified method of this object
			//		and automatically registers for 'disconnect' on widget destroy.
			// description:
			//		Provide widget-specific analog to 'connect'.
			//		The callback function is called with the normal event object,
			//		but also a second parameter is passed that indicates which list item
			//		actually received the event.
			// returns:
			//		A handle that can be passed to `disconnect` in order to disconnect
			//		before the widget is destroyed.
			// tags:
			//		private

			var self = this;
			return self.own(on(self.containerNode,
				on.selector(
					function(eventTarget, selector, target){
						return eventTarget.parentNode == target;
					},
					eventType
				),
				function(evt){
					if(!/^touch/.test(evt.type)){
						evt.preventDefault();
					}
					self[callbackFuncName](evt, this);
				}
			));
		},

		selectFirstNode: function(){
			// summary:
			//		Select the first displayed item in the list.
			var first = this.containerNode.firstChild;
			while(first && first.style.display == "none"){
				first = first.nextSibling;
			}
			this._setSelectedAttr(first);
		},

		selectLastNode: function(){
			// summary:
			//		Select the last displayed item in the list
			var last = this.containerNode.lastChild;
			while(last && last.style.display == "none"){
				last = last.previousSibling;
			}
			this._setSelectedAttr(last);
		},

		selectNextNode: function(){
			// summary:
			//		Select the item just below the current selection.
			//		If nothing selected, select first node.
			var selectedNode = this.selected;
			if(!selectedNode){
				this.selectFirstNode();
			}else{
				var next = selectedNode.nextSibling;
				while(next && next.style.display == "none"){
					next = next.nextSibling;
				}
				if(!next){
					this.selectFirstNode();
				}else{
					this._setSelectedAttr(next);
				}
			}
		},

		selectPreviousNode: function(){
			// summary:
			//		Select the item just above the current selection.
			//		If nothing selected, select last node (if
			//		you select Previous and try to keep scrolling up the list).
			var selectedNode = this.selected;
			if(!selectedNode){
				this.selectLastNode();
			}else{
				var prev = selectedNode.previousSibling;
				while(prev && prev.style.display == "none"){
					prev = prev.previousSibling;
				}
				if(!prev){
					this.selectLastNode();
				}else{
					this._setSelectedAttr(prev);
				}
			}
		},

		_setSelectedAttr: function(/*DomNode*/ node){
			// summary:
			//		Does the actual select.
			if(this.selected != node){
				var selectedNode = this.selected;
				if(selectedNode){
					this.onDeselect(selectedNode);
				}
				if(node){
					winUtils.scrollIntoView(node);
					this.onSelect(node);
				}
				this._set("selected", node);
			}else if(node){
				this.onSelect(node);
			}
		}
	});
});
